Paper
7 March 2014 Real time algorithm invariant to natural lighting with LBP techniques through an adaptive thresholding implemented in GPU processors
S. A. Orjuela-Vargas, J. Triana-Martinez, J. P. Yañez, W. Philips
Author Affiliations +
Proceedings Volume 9023, Digital Photography X; 902304 (2014) https://doi.org/10.1117/12.2042619
Event: IS&T/SPIE Electronic Imaging, 2014, San Francisco, California, United States
Abstract
Video analysis in real time requires fast and efficient algorithms to extract relevant information from a considerable number, commonly 25, of frames per second. Furthermore, robust algorithms for outdoor visual scenes may retrieve correspondent features along the day where a challenge is to deal with lighting changes. Currently, Local Binary Pattern (LBP) techniques are widely used for extracting features due to their robustness to illumination changes and the low requirements for implementation. We propose to compute an automatic threshold based on the distribution of the intensity residuals resulting from the pairwise comparisons when using LBP techniques. The intensity residuals distribution can be modelled by a Generalized Gaussian Distribution (GGD). In this paper we compute the adaptive threshold using the parameters of the GGD. We present a CUDA implementation of our proposed algorithm. We use the LBPSYM technique. Our approach is tested on videos of four different urban scenes with mobilities captured during day and night. The extracted features can be used in a further step to determine patterns, identify objects or detect background. However, further research must be conducted for blurring correction since the scenes at night are commonly blurred due to artificial lighting.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
S. A. Orjuela-Vargas, J. Triana-Martinez, J. P. Yañez, and W. Philips "Real time algorithm invariant to natural lighting with LBP techniques through an adaptive thresholding implemented in GPU processors", Proc. SPIE 9023, Digital Photography X, 902304 (7 March 2014); https://doi.org/10.1117/12.2042619
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KEYWORDS
Light sources and illumination

Video

Algorithm development

Image segmentation

Feature extraction

Video acceleration

Video processing

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