are registered and integrated to construct geometric model of object. System is calibrated and poses of texture-camera are determined so that the relationship between texture and geometric model is established. After that, a global optimization is applied to assign compatible texture to adjacent surface and followed with a level procedure to remove artifacts due to vary lighting, approximate geometric model and so on. Lastly, we demonstrate the effect of our method on constructing a real model of world. |
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3D modeling
Cameras
3D image processing
Calibration
Image registration
Imaging systems
Volume rendering