Finding, tracking and monitoring events and activities of interest on a continuous basis remains one of our highest
Intelligence Surveillance and Reconnaissance (ISR) requirements. Unmanned Aerial Systems (UAS) serve as one of the
warfighter's primary and most responsive means for surveillance and gathering intelligence information and are
becoming vital assets in military operations. This is demonstrated by their significant use in Afghanistan during
Operation Enduring Freedom and in Iraq as part of Operation Iraqi Freedom. Lessons learned from these operations
indicate that UAVs provide critical capabilities for enhancing situational awareness, intelligence gathering and force
protection for our military forces. Current UAS high resolution electro-optics offers a small high resolution field of
view (FOV). This narrow FOV is a limiting factor on the utility of the EO system. The UAS that are available offer
persistence; however, the effectiveness of the EO system is limited by the sensors and available processing.
DARPA is addressing this developing the next generation of persistent, very wide area surveillance with the
Autonomous Real-time Ground Ubiquitous Surveillance - Imaging System (ARGUS-IS). The system will be capable of
imaging an area of greater than 40 square kilometers with a Ground Space Distance (GSD) of 15 cm at video rates of
greater than 12 Hz. This paper will discuss the elements of the ARGUS-IS program.
KEYWORDS: 3D modeling, Data modeling, Video, Cameras, Visual process modeling, Visualization, Video acceleration, 3D acquisition, Systems modeling, 3D image processing
UrbanScape is a cutting edge 3D collection and processing system directed at the lowest echelon of war-fighters and
command elements that deal with urban environments. The goal of the program is to provide war-fighters, patrolling in
an urban environment, with near real-time, up-to-date, high-resolution, fully textured 3D models of the urban terrain that
can be viewed, analyzed and manipulated in an immersive environment, making target areas inherently familiar to the
war-fighter. Through revolutionary model generation and facade reconstruction algorithms the UrbanScape system cuts
the gap between data collections and fully processed 3D model databases from days to hours. In half the time it takes for
a collection mission, soldiers are provided a fully immersive 3D model database making a foreign city as "familiar as the
soldier's backyard".
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