Paper
17 September 2018 Challenges of eye tracking systems for mobile XR glasses
Injoon Hong, Kyeongryeol Bong, Hoi-Jun Yoo
Author Affiliations +
Abstract
In this paper, we summarized power and latency challenges of eye tracking systems for mobile XR glasses. Compared to conventional ET applications like psychology or neuroscience experiments, or user interface for people with disability, XR glasses require a lot lower power consumption considering overall XR system power budget, which is less than ~1W with battery power. At the same time, latency is also important since if ET latency is too large so that it is difficult to accommodate the ET and graphics rendering within the target XR’s motion-to-photon latency, then users feel motion sickness. Considering the challenging ET’s power and the latency requirements in XR, we will introduce several factors that could impact on power and latency in both algorithm and system-level in this paper. Also, we will share rough power and latency exploration results to see how challenge it is to meet such two requirements at a same time. In addition, we reviewed commercial eye tracker’s power and speed performances to see if they can provide enough performance for the XR applications. Lastly, we will introduce some promising academy researches using ET embedded image sensor to satisfy both power and latency challenges in XR.
© (2018) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Injoon Hong, Kyeongryeol Bong, and Hoi-Jun Yoo "Challenges of eye tracking systems for mobile XR glasses", Proc. SPIE 10752, Applications of Digital Image Processing XLI, 1075217 (17 September 2018); https://doi.org/10.1117/12.2322657
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Eye

Image sensors

Glasses

Infrared imaging

Light emitting diodes

Sensors

Human-machine interfaces

Back to Top