Paper
12 June 1996 OpenGL VGIS
Nickolas L. Faust, Dharmajyoti Bhaumik, Larry F. Hodges, William Ribarsky, David Koller, Peter Lindstrom
Author Affiliations +
Abstract
Georgia Tech has developed the Virtual GIS (VGIS) system, a real time visualization system for terrain, image, and geographic information systems (GIS) data sets. The initial systems developed at Georgia Tech were non- realtime, but had fast generation of perspective scenes from multisources data sets and the ability to query for GIS attributes associated with terrain of 3D structures inserted within the terrain. The basic concept of a virtual GIS was implemented in realtime using the Silicon Graphics International graphics language. This system has been extended in capability to allow realtime traversal within a very large geographic database and to show the finest detail information available when it is near to the view point. Extensive work has been done in the management of large arrays of information and the efficient paging of that information into the rendering system. An effective level of detail management system is implemented to dynamically allocate the appropriate amount of detail relative to the viewer location. A major use of this system has been in the area of battlefield visualization. The advent of OpenGL as a defacto standard has now made it possible to provide the VGIS capacity on a number of other platforms, thereby extending its usefulness to other applications and users. OpenGL has been developed as a general purpose Graphics rendering toolkit that will be supported on various computers and special purpose rendering systems. There are hardware and software implementations of OpenGL. This should allow VGIS to operate on many systems, taking advantage of specialized graphics hardware when it is present. This paper addresses the implementation of the VGIS system in OpenGL and the use of the system in driving the Evans and Sutherland Freedom series graphics rendering hardware.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Nickolas L. Faust, Dharmajyoti Bhaumik, Larry F. Hodges, William Ribarsky, David Koller, and Peter Lindstrom "OpenGL VGIS", Proc. SPIE 2740, High-Fidelity Simulation for Training, Test Support, Mission Rehearsal, and Civilian Applications, (12 June 1996); https://doi.org/10.1117/12.242983
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
OpenGL

Geographic information systems

Visualization

IRIS Consortium

3D image processing

Human-machine interfaces

Computing systems

RELATED CONTENT

Aerial monitoring and measurement of forest fires
Proceedings of SPIE (July 16 2002)
Virtual hand: a 3D tactile interface to virtual environments
Proceedings of SPIE (February 14 2008)
Realization of abuttals rendering on rugged terrain
Proceedings of SPIE (June 08 2012)
Development of a 3D clinical facial imager
Proceedings of SPIE (September 03 1993)

Back to Top