Paper
26 June 1997 Battlefield awareness computers: the engine of battlefield digitization
Jackson Ho, Ahmad Chamseddine
Author Affiliations +
Abstract
To modernize the army for the 21st century, the U.S. Army Digitization Office (ADO) initiated in 1995 the Force XXI Battle Command Brigade-and-Below (FBCB2) Applique program which became a centerpiece in the U.S. Army's master plan to win future information wars. The Applique team led by TRW fielded a 'tactical Internet' for Brigade and below command to demonstrate the advantages of 'shared situation awareness' and battlefield digitization in advanced war-fighting experiments (AWE) to be conducted in March 1997 at the Army's National Training Center in California. Computing Devices is designated the primary hardware developer for the militarized version of the battlefield awareness computers. The first generation of militarized battlefield awareness computer, designated as the V3 computer, was an integration of off-the-shelf components developed to meet the agressive delivery requirements of the Task Force XXI AWE. The design efficiency and cost effectiveness of the computer hardware were secondary in importance to delivery deadlines imposed by the March 1997 AWE. However, declining defense budgets will impose cost constraints on the Force XXI production hardware that can only be met by rigorous value engineering to further improve design optimization for battlefield awareness without compromising the level of reliability the military has come to expect in modern military hardened vetronics. To answer the Army's needs for a more cost effective computing solution, Computing Devices developed a second generation 'combat ready' battlefield awareness computer, designated the V3+, which is designed specifically to meet the upcoming demands of Force XXI (FBCB2) and beyond. The primary design objective is to achieve a technologically superior design, value engineered to strike an optimal balance between reliability, life cycle cost, and procurement cost. Recognizing that the diverse digitization demands of Force XXI cannot be adequately met by any one computer hardware solution, Computing Devices is planning to develop a notebook sized military computer designed for space limited vehicle-mounted applications, as well as a high-performance portable workstation equipped with a 19', full color, ultra-high resolution and high brightness active matrix liquid crystal display (AMLCD) targeting the command posts and tactical operations centers (TOC) applications. Together with the wearable computers Computing Devices developed at the Minneapolis facility for dismounted soldiers, Computing Devices will have a complete suite of interoperable battlefield awareness computers spanning the entire spectrum of battle digitization operating environments. Although this paper's primary focus is on a second generation 'combat ready' battlefield awareness computer or the V3+, this paper also briefly discusses the extension of the V3+ architecture to address the needs of the embedded and command post applications.3080
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jackson Ho and Ahmad Chamseddine "Battlefield awareness computers: the engine of battlefield digitization", Proc. SPIE 3080, Digitization of the Battlefield II, (26 June 1997); https://doi.org/10.1117/12.277157
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KEYWORDS
Computing systems

Human-machine interfaces

Computer architecture

Standards development

Computer hardware

Internet

Computer security

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