Paper
30 April 1998 Human-scale interaction for virtual model displays: a clear case for real tools
George C. Williams, Ian E. McDowall, Mark T. Bolas
Author Affiliations +
Proceedings Volume 3295, Stereoscopic Displays and Virtual Reality Systems V; (1998) https://doi.org/10.1117/12.307182
Event: Photonics West '98 Electronic Imaging, 1998, San Jose, CA, United States
Abstract
We describe a hand-held user interface for interacting with virtual environments displayed on a Virtual Model Display. The tool, constructed entirely of transparent materials, is see-through. We render a graphical counterpart of the tool on the display and map it one-to-one with the real tool. This feature, combined with a capability for touch- sensitive, discrete input, results in a useful spatial input device that is visually versatile. We discuss the tool's design and interaction techniques it supports. Briefly, we look at the human factors issues and engineering challenges presented by this tool and, in general, by the class of hand-held user interfaces that are see-through.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
George C. Williams, Ian E. McDowall, and Mark T. Bolas "Human-scale interaction for virtual model displays: a clear case for real tools", Proc. SPIE 3295, Stereoscopic Displays and Virtual Reality Systems V, (30 April 1998); https://doi.org/10.1117/12.307182
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Cited by 5 scholarly publications.
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KEYWORDS
Virtual reality

Visualization

3D modeling

Human-machine interfaces

Calibration

Hand-held displays

Head-mounted displays

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