Paper
12 August 2004 Full-spectrum scene simulation
Author Affiliations +
Abstract
The MCScene code, a high fidelity model for full optical spectrum (UV to LWIR) hyperspectral image (HSI) simulation, will be discussed and its features illustrated with sample calculations. MCScene is based on a Direct Simulation Monte Carlo approach for modeling 3D atmospheric radiative transport, as well as spatially inhomogeneous surfaces including surface BRDF effects. The model includes treatment of land and water surfaces, 3D terrain, 3D surface objects, and effects of finite clouds with surface shadowing. This paper will review the more recent upgrades to the model, including the development of an approach for incorporating direct and scattered thermal emission predictions into the MCScene simulations. Calculations presented in the paper include a full optical spectrum simulation from the visible to the LWIR for a desert scene. This scene was derived from an AVIRIS visible to SWIR HSI data collect over the Virgin Mountains in Nevada, extrapolated to the thermal IR. Other calculations include complex 3D clouds over urban and rural terrain.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Steven C. Richtsmeier, Robert L. Sundberg, Alexander Berk, Steven M. Adler-Golden, and Raymond E. Haren "Full-spectrum scene simulation", Proc. SPIE 5425, Algorithms and Technologies for Multispectral, Hyperspectral, and Ultraspectral Imagery X, (12 August 2004); https://doi.org/10.1117/12.543242
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Cited by 4 scholarly publications.
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KEYWORDS
Monte Carlo methods

Atmospheric modeling

3D modeling

Clouds

Reflectivity

Photons

Hyperspectral simulation

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