Paper
28 February 2007 Evolution of computer technology for fast cone beam backprojection
Iain Goddard, Ari Berman, Olivier Bockenbach, Frank Lauginiger, Sebastian Schuberth, Scott Thieret
Author Affiliations +
Proceedings Volume 6498, Computational Imaging V; 64980R (2007) https://doi.org/10.1117/12.722160
Event: Electronic Imaging 2007, 2007, San Jose, CA, United States
Abstract
Cone-beam reconstruction (CBR) is useful for producing volume images from projections in many fields including medicine, biomedical research, baggage scanning, paleontology, and nondestructive manufacturing inspection. CBR converts a set of two-dimensional (2-D) projections into a three-dimensional (3-D) image of the projected object. The most common algorithm used for CBR is referred to as the Feldkamp-Davis-Kress (FDK) algorithm; this involves filtering and cone-beam backprojection steps for each projection of the set. Over the past decade we have observed or studied FDK on platforms based on many different processor types, both single-processor and parallel-multiprocessor architectures. In this paper we review the different platforms, in terms of design considerations that include speed, scalability, ease of programming, and cost. In the past few years, the availability of programmable special processors (i.e. graphical processing units [GPUs] and Cell Broadband Engine [BE]), has resulted in platforms that meet all the desirable considerations simultaneously.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Iain Goddard, Ari Berman, Olivier Bockenbach, Frank Lauginiger, Sebastian Schuberth, and Scott Thieret "Evolution of computer technology for fast cone beam backprojection", Proc. SPIE 6498, Computational Imaging V, 64980R (28 February 2007); https://doi.org/10.1117/12.722160
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Cited by 8 scholarly publications.
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KEYWORDS
Mercury

Field programmable gate arrays

Mathematics

Reconstruction algorithms

Computing systems

Digital signal processing

3D image processing

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