Paper
25 July 2007 Design and application of a virtual reality 3D engine based on rapid indices
Nan Jiang, Jin Mai
Author Affiliations +
Abstract
This article proposes a data structure of a 3D engine based on rapid indices. Taking a model for a construction unit, this data structure can construct a coordinate array with 3D vertex rapidly and arrange those vertices in a sequence of triangle strips or triangle fans, which can be rendered rapidly by OpenGL. This data structure is easy to extend. It can hold texture coordinates, normal coordinates of vertices and a model matrix. Other models can be added to it, deleted from it, or transformed by model matrix, so it is flexible. This data structure also improves the render speed of OpenGL when it holds a large amount of data.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Nan Jiang and Jin Mai "Design and application of a virtual reality 3D engine based on rapid indices", Proc. SPIE 6753, Geoinformatics 2007: Geospatial Information Science, 67532A (25 July 2007); https://doi.org/10.1117/12.761928
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KEYWORDS
3D modeling

Data modeling

OpenGL

Virtual reality

Volume rendering

Visualization

3D displays

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