Static MRI and CT are both limited in their capacity and usability in the study of wrist kinematics of living human subjects. 4D MRI provides an effective means to addressing these limitations but it comes with its own set of challenges, including low resolution and anisotropic voxel size. In this paper, we describe our methodology to effectively solve these challenges and quantify the 3D kinematics of dynamic wrist data acquired from two volunteers using 4D MRI.
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